Blog Post

We are Treasure Hunters - Lesson 4 - Y1

  • by James D. Lewis
  • 28 Sept, 2018
Programme the Beebot to find the monster!

 Learning Objectives:  

To have a clear understanding of algorithms as sequences of instructions

To convert simple algorithms to programs

To predict what a simple program will do

To spot and fix (debug) errors in your programs.


Success Criteria:

I can predict where a programme will finish on the treasure map

I can write down my instructions (algorithm) to show where my monsters are!

I can give instructions to (programme) to find my monsters!

I can fix problems in my algorithm and work out if it will work.

All children should be able to:

1 – Open the Sencolewis.co.uk website

2 - Play "Find my monsters" in groups of 2 pairs - take turns to programme the Beebot to your monster!.

Most Children should be able to:

Complete 1 - 3

4 - Create own algorithm using whiteboards and whiteboard pens to predict how to find the monster!

5 - Work in pairs to programme the Beebot on the "Monster Map" to follow algorithm programmes

Some Children should be able to:

Complete 1 - 5

6 - Debug their algorithms and programming

7 - Share their algorithm and follow algorithms of other people

8 - Create an algorithm to find both monsters!

 

Teacher Notes:

Using the Beebot sized treasure map from last lesson  - pupils work together in the same pairs.

Ch to choose a monster from a selection of 6 to glue onto their "Monster Map!"

HA - 2 monsters.

Pupils programme the Beebot to find their monster from their different starting points as drawn last lesson.

Swap and take turns.

In pairs using whiteboards and pens write the algorithm required to reach the monster using the Beebot. 

Use prediction and de-bugging skills as required.

----------------------------------------------------------------------------

Pairs move to a different map and predict / programme the beebot to find the new monsters/s.

----------------------------------------------------------------------------

Pairs return to original map and add a second monster.

Write an algorithm and later programme the Beebot to catch both monsters

 - Ext make an algorithm and later programme the Beebot to go from one monster to the other  children should make and test predictions.


Key Words

Beebot

algorithm

programme

debug

forwards

backwards

turn 90 degrees left

turn 90 degrees right

by James D. Lewis 26 Nov, 2019
Y6 Literacy Lesson www.sencolewis.co.uk
by James Lewis 22 Nov, 2019
Ammar's Pizza Surprise
by James Lewis 20 Nov, 2019
Ammar's Pizza Surprise
by James Lewis 19 Nov, 2019
Ammar's Pizza Surprise
by James Lewis 18 Nov, 2019
Ammar's Pizza Surprise
by James D. Lewis 13 Nov, 2019
Guided Reading - "Boxing Out" using pictures - Primary Pupils www.sencolewis.co.uk
by James D. Lewis 04 Nov, 2019
12 times tables video www.sencolewis.co.uk
by James D. Lewis 04 Nov, 2019
Individual letter sounds video - Direct instruction precision teaching www.sencolewis.co.uk
by EIleen Browne - Handa's Surprise 04 Nov, 2019
Literacy lesson - based on Handa's Surprise by Eileen Browne - Primary Pupils www.sencolewis.co.uk
by J.D. Lewis 03 Jun, 2019
www.sencolewis.co.uk
More posts
Share by: